Combat

Status Effects (Hindrances)

These are conditions that affect a character's ability to fight. Common status effects (also known as hindrances) are listed below.

Blinded: A blinded creature can’t see and automatically fails any ability check that requires sight, plus they cannot dodge. Attack rolls against the creature have advantage, and the creature’s Attack rolls have disadvantage.

Frightened: A frightened creature has disadvantage on Ability Checks and Attack rolls while the source of its fear is within line of sight. The creature can’t willingly move closer to the source of its fear.

Incapacitated: An incapacitated creature can’t take actions or reactions.

Invisible: An invisible creature is impossible to see without the aid of magic or a Special sense. For the purpose of Hiding, the creature is heavily obscured. The creature’s location can be detected by any noise it makes or any tracks it leaves. Attack rolls against the creature have disadvantage, and the creature’s Attack rolls have advantage.

Knocked Prone: You've fallen and can't get up. This provokes an attack of opportunity (a free attack) from adjacent enemies. Getting back to your feet requires your full movement action on your next turn.

Paralyzed: A paralyzed creature is incapacitated (see the condition) and can’t move or speak. The creature automatically fails Strength and Dexterity saving throws. Attack rolls against the creature have advantage. Any Attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature.

Petrified: A petrified creature is transformed, along with any non-magical object it is wearing or carrying, into a solid inanimate substance (usually stone). Its weight increases by a factor of ten, and it ceases aging. The creature is incapacitated (see the condition), can’t move or speak, and is unaware of its surroundings. Attack rolls against the creature have advantage. The creature automatically fails Strength and Dexterity saving throws, but has Resistance to all damage.The creature is immune to poison and disease, although a poison or disease already in its system is suspended, not neutralized.

Poisoned: a poisoned creature has disadvantage on Attack rolls and Ability Checks and takes damage over time depending on the type of poison.

Restrained: A restrained creature’s speed becomes 0, and it can’t benefit from any bonus to its speed. Attack rolls against the creature have advantage, and the creature’s Attack rolls have disadvantage. The creature has disadvantage on Dexterity saving throws.

Stunned: A stunned creature is incapacitated (see the condition), can’t move, and can speak only falteringly.The creature automatically fails Strength and Dexterity saving throws. Attack rolls against the creature have advantage.

Unconscious: An unconscious creature is incapacitated (see the condition), can’t move or speak, and is unaware of its surroundings. The creature drops whatever it’s holding and falls prone.The creature automatically fails Strength and Dexterity saving throws. Attack rolls against the creature have advantage. 

Insurmountable Odds: When a hero or monster is facing more than three opponents at once (surrounded on 3 sides), they are at a disadvantage.

Advantage: Roll two of whatever dice are required. Take the higher result.

Disadvantage: Roll two of whatever dice are required. Take the lower result.