Happy, Fun Adventure Times in a Fantasy World
Gnomes are one of the smallest of the common races, generally standing just over 3 feet in height. Despite their small frames, however, gnomes are extremely resilient, and not as weak as many of their foes assume. In fact, I've punted many a gnome and can tell you that those guys fly far and fall hard, much to the dismay of our enemies. Another fun fact about gnomes is that they really, really love hats.
Gnomes are an incredibly gifted raced that loves to dabble in engineering and science. Unlike Dwarves, Gnomes actually hate being underground (though most are miners by trade), preferring instead to sit on a tidy lawn and watch the sun rise and set each day. They also tend to be accepting when it comes to other races, having dealt with their fair share of "angry little man" jokes, and many gnomes lost their lives during the war that caused The Schism. They generally ally with the Dwarves, having spent most of their time mining the same veins and drinking the same ale.
One important thing to note when dealing with Gnomes is that you can never tell when they're serious or not. They always seem to have some prank or another up their sleeve, and delight in the laughter of their peers. However, Gnomes have shown themselves to be loyal and generous to their friends, even putting their own lives on the line to protect what matters most to them.
Gnomes start the game with 3 free points to place in any stat below.
Short-sighted: +1 to stealth attempts
Hail Mary: If a gnome is adjacent to another player in combat, the other player may attempt to punt the gnome a maximum of fifty yards. If successful, the gnome will crash into the targeted enemy, knocking them prone. There is no penalty to the gnome to get back to his feet, but he may not take an attack of opportunity against the prone enemy this turn.
The Punchline: Gnomes gain +1 to charisma for each alcoholic beverage they consume. These points may stack with other abilities.
Restrictions: Gnomes may play any class, but may not equip BIG items. If a Gnome's class would normally require the use of BIG items, the Gnome must choose an alternative item.
Some exclusions apply. See GM for details.