Happy, Fun Adventure Times in a Fantasy World
Orcs are one of the Underland's most populous races. For as long as any orc can remember, there have been 12 major clans, each with their own laws and customs. There are only a few rules that transcend clan rule when it comes to orcs. First, there is no greater source of honor than victory in battle. Second, showing weakness is the greatest blunder an orc can commit, one that may cost them their place in their clan or even their life. Finally, orcs believe in hospitability. A guest under an orc's roof is guaranteed protection from any harm, both from within the clan and outside of it.
Before the war between the common humanoid races and monsters, orc clans frequently went to war against one another. However, it wasn't uncommon for clans to unite to war against other races, either. During the war between common humanoid races and monsters, all 12 orc clans united and joined in the fight. After their defeat and founding of The Underland, the clans went their separate ways and formed underground villages. After a few decades, old grievances were remembered and the clans took up warring against each other once more. Following The Schism, all but one of the clans moved out of The Underland and set out to form their villages anew, far from the other races. The remaining tribe, the Bonekruscher clan, settled in the Consolidated Realm and have adapted to life among other races.
Orcs are larger than humans, both in stature and muscle density. Both males and females tend to reach seven to eight feet in height and range in color from brown to red to green, They have thick, black hair and powerful, short tusks protruding from their mouths. They are a proud, industrious people and don't have a very strong sense of humor. While they acknowledge the strength of humans, dwarves and elves, they look down upon the other common humanoid races and are selective about which monster races they acknowledge. If you ever want to befriend an orc, challenge them to a duel and win. Otherwise, they're not likely to think much of you unless you happen to fight side-by-side in battle.
Orcs start the game with 3 free points to place in any stat below.
Smelly Orcs: Orcs have a keen sense of smell and gain +1 to perception rolls.
Thuglife: Orcs gain +1 to rolls to intimidate or threaten
Big and Ugly: Orcs have thick skin and can handle hurtful things that get thrown their way. They take -2 damage to ranged attacks.
Restrictions: Orcs may play any class and equip any weapon they are trained in, within reason, regardless of how ridiculous that weapon looks in their giant hands.
Some exclusions apply. See GM for details.