Happy, Fun Adventure Times in a Fantasy World
Armor and Defense
The defense rating is used when checking to see whether an attack hits. A player's total defense rating is equal to their 10 + armor + dexterity.
- Heavy armor: +5, [-2 penalty when traversing (climbing, swimming, jumping, etc.)]
- Medium armor: +3
- Light: +1
When taking damage, subtract your armor's bonus from the total damage dealt. You take the difference. If the damage is armor-piercing or otherwise ignores armor (magic), you take the full amount of damage.
For example, a Knight class warrior wearing heavy armor is attacked with 12 damage from a sword. The knight loses the block and must take damage. They will take 12 damage minus their armor bonus, resulting in 7 damage. If the attack was armor-piercing or magical, they would take the full 12 damage.